There’s an increasing trend of remedial media literacy among modern audiences. People miss obvious narrative moments and thematic elements, only really engaging with media on a base level, perhaps due to sheer amount of content they’re ingesting every single day. This most recently became clear with the release of Life is Strange: Double Exposure, a sequel to the original Life is Strange (2015) game featuring a return to the franchise’s original protagonist, Max Caulfield.
Fandom is a double-edged sword. While it provides comfort, and a familiar surrounding to those who engage with it, there’s always something unspoken hanging over the discussion. Expectations and the weight thereof are always omnipresent in a fandom as large as the Life is Strange community, and with that comes toxicity.
Fans of…